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Gas Powered Games have released a video to brag about their excellent redesign of the AI for Supreme Commander 2 in its recent patches, and they've snuck in tantalising clips of some of the new super-units that will be included as part of the upcoming Infinite War Battle Pack DLC. Video and info below.
A couple of new DLC units are revealed in the trailer. The UEF get new Dreadnaught class ships, which are hard to see for all the fiery death they're raining down on the nearby base. The Cybrans show off their 'Nuke Re-director', which zaps incoming nukes, causing them to turn tail. It's unclear whether there's a limit on the number of times a nuke can be diverted. I'm hoping Cybran players with nuke redirectors will be able to play nuclear tennis, bouncing nukes back and forth over the heads of their battling land armies.
These aren't the first images of the new super units, the Aegis Shield Generator and the Monkeylord were revealed a few weeks ago, along with a list of all the units that will be appearing in the DLC. Gas Powered Games are organising a tournament to show off the new units and maps, and you can sign up and participate here. The Infinite War Battle Pack DLC is due to be released on September 28th.
Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix.[3][4][5] It is a sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.
A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010.[6] They released the Mac OS X version of the game on September 24, 2010[7] and released the Infinite War Battle Pack for Mac OS X in January 2011.[8]
Gameplay[edit]
In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs.
In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example 'destroy the enemy's experimental unit'. As the campaign progresses, the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger.
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: 'I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles.' [9]
The game is AMD Eyefinity validated.[10]
Plot[edit]
The story starts with the newly elected President's assassination, causing the breakup of the coalition formed during the expansion of the first game.
The first campaign (dedicated to the UEF or United Earth Federation) follows Dominic Maddox, a UEF officer who is married to an Illuminate. Maddox fights off a rogue Cybran who is later revealed to be William Gauge until the UEF Commander he serves declared that all Illuminate are terrorists and orders him on a mission to 'round up' the Illuminate from his home city. Maddox refuses, goes rogue, and decides to go on his own campaign to remove his old commanding officer from power. Immediately following the defeat of the UEF Commander, he discovers a portal that leads to Seraphim VII, unlocking the second campaign.
Supreme Commander 2 Supremacy
The second campaign (dedicated to the Illuminate) follows Commander Thalia Kael as she fights under the commands of a group known as the Royal Guardians to 'restore the Illuminate to their former glory' before turning against her former comrades and realizing her mistake and unwittingly aiding Gauge's plans.
The Cybran campaign follows Ivan Brackman (an experimental genetic composite Tamil movie free download. clone of Dr. Brackman and Elite Commander Dostya), an old roommate of Maddox, who fights under the direction of Dr. Brackman (whom Ivan refers to as 'father' while attempting to help his friends) against Gauge and his allies.
The final battle takes place on the surface of an ancient planetary terraformer called Shiva Prime. After the battle, Ivan comes to a realisation about Shiva Prime and does not conform to his father's will.
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Demo[edit]
On February 24, 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. The single player includes two missions, which were picked to show the more advanced portion of the game.[11]
Reception[edit]
On initial release, the game received mixed critical reception. While many critics praised the game as a standalone title, it was generally perceived to be a simplified version of the original game. Alec Meer, reviewing for Eurogamer, predicted that the game would 'leave much of its intended fanbase cold,'[18] and Tom Francis, writing for PC Gamer UK, later summarized Supreme Commander 2 as 'a game that solved the accessibility issues of the first game, bought primarily by people who didn’t want them solved.'[20] On Metacritic, which aggregates a wide range of reviews and assigns an average score, the game received 77 out of 100 based on 54 reviews.[14]
After release, the game received several major updates and changes. For example, one update released in October 2010 reworked the way construction was paid for, as described above. The changes were widely praised and the game was considered by critics to have been improved since release. For example, Tom Francis, who gave the game a score of 85 out of 100 on release, said in October 2010 that had he been reviewing it in October 2010, he would have given it a 90.[19] PC Gamer UK named Supreme Commander 2 their 2010 'Co-op Game Of The Year'.[20]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Supreme_Commander_2&oldid=866095048'
Get ready for some awesome new features and upgrades developed by Chris Taylor and the team at Gas Powered Games - The Infinite War Battle Pack for SUPREME COMMANDER® 2 featuring a whole host of new maps, units, experimentals, tech tree upgrades, and boosts for PC! Maps: Way Station Zeta (4 player map) – This installation sits high above the surface of Gradius IV. Decommissioned after the Seraphim invasion, it served as a staging area for Cybran forces during the Infinite War. Rigs (4 player map) – Many years ago, people harvested organic fuel from pockets beneath the seas of Pegasus II. Companies erected massive rigs that now sit on the surface of the water. It takes a cunning balance of sea and air to control the mass that remains on these ancient platforms. Etched Desert (8 player map) – As water on this desolate landscape receded due to decades of environmental exploitation on its surface, mass rich deposits were discovered among the remaining eroded mesas. With plenty of area to explore and hide, the battles here have raged for millennia. Desolatia (2 player map) – This tiny island can be found in the most remote parts of the Hermetic Seas on Trexxa VI. Its average seasonal temperatures reach well below zero, making it uninhabitable by humans. Its mass deposits, however, give it unparalleled military value. Seraphim Isles (8 player map) – The Isles were discovered by a second group of settlers who made contact with the alien Seraphim race. Legend has it that the two coexisted for many years; others claim the Seraphim eliminated them on sight. Nothing remains today of either race but the mountain in the center of the primary island holds a forgotten mystery for Coalition scientists. Igneous (6 player map) – The islands called Igneous were named for their strange rock formations. They remain one of the more 'alien' regions on Rigel II, and one of the less popular areas for colonizing even though they're rich in mass deposits. QAI Labs (2 player map) – Located high above the surface of Pollux IV, this is one of the many test environments used by noted technology company Quantum Visionworks, a division of QAI Industries. Tourneydome (8 player map) – Among relics of a city that stretches to the horizons lies an arena where the Coalition's best do battle. A system long abandoned by the Coalition, when commanders enter, only one leaves. Units Cybran Monkeylord: Experimental Spider Bot: The beloved SUPREME COMMANDER experimental makes its return with a legged creature that features a powerful laser mounted on top of the body. If this unit makes it to your base, you're already dead. UEF Aegis: Experimental Shield Generator: A large bubble shield that covers an entire base. The shield has high health, but if knocked down it has to be manually recharged at a high energy cost. UEF Super Triton: Experimental Dreadnought: This ultra-battleship is bristling with humongous cannons but is only able to fire a medium distance, unlike the regular Battleship which has a long range. These weapons do extreme damage, but having to get close enough to use them is its weakness. UEF Jackhammer: Experimental Assault Artillery: This hulking, direct fire ‘cannon on wheels’ drives up to an enemy base and must unpack before firing. Once it unpacks it gains advanced defense (like hunker) reducing damage taken and allowing it to fire. The primary cannon has a slow rate of fire, with a long charge up, but does incredible damage (potentially knocking down multiple shields with a single shot) UEF Field Engineer: Mobile Repair and Support Unit: The UEF Mobile Repair and Support unit is a mobile engineer that has a basic direct fire turret as well as a repair arm. It is unable to build new structures, reclaim or capture, so its strength lies in its ability to accompany and quickly repair nearby allied units. UEF Research Converter: Research Conversion Facility: This structure provides the option to generate Research directly from accumulated mass. It is highly inefficient, but produces an instant boost to research. Illuminate Sooprizer: Experimental Gunship: The Illuminate Mega-Gunship offers a devastating direct-fire alternative to the Darkenoid. It does not have any anti-air capabilities focusing on ground based damage and increased survivability against surface threats. Illuminate Illuminator: Experimental Intel Gathering Station: The Overhorizon Radar provides flawless Vision and Radar in a huge radius. However, it has a tremendous energy cost to activate, and a long cooldown period. Illuminate Buhbledow: Experimental Shield Destroyer: The Shield Smasher is a ballistic EMP missile designed to knock down all enemy shields in a wide area. It has a long enough range that it can cover most of the map. The blast does insignificant damage to structures and units. Illuminate Shotja: Sniper Bot: The sniper unit is a medium ranged, mobile hover unit. It has a single, high damage shot with a long cooldown. Its weakness is its low rate of fire and slow movement speed. Cybran Recycler: Mass Reclaimer: Similar to the Loyalty Gun, the Mass Reclaimer has a medium range and automatically reclaims nearby wreckage. It is unable to reclaim living units, however. Cybran Cicada: Experimental Cloak Generator: The Cicada is a mobile mini-experimental that, when activated, hides all units nearby from both vision and radar. This makes the units completely invisible to an opponent. The Cicada has a high energy cost which lasts for less than a minute before recharging. The complex unit lacks only the ability to cloak itself while in operation. Cybran Intellitron: Air Scout: Lightly armored and unarmed, but with advanced vision and radar. Allows for quickly scouting remote areas of the map. Very fast to outrun anti-air. Cybran Boomerang: Nuclear Missile Defense: This structure is placed in a base to defend against nukes. When incoming nukes get in range, they are reprogrammed and sent back to their origin. It has a low rate of fire and can be overwhelmed. Redirected nukes spoof enemy Anti-Nukes, making this a deadly structure to overlook when scouting for Nuke targets. Research Boosts/Upgrades Research is focused on diversifying the factions while maintaining each faction's identity. UEF Upgrade: Naval Transportation This naval tree upgrade allows experimental transports to carry naval units. Upgrade: Speed overdrive This short duration ability gives select land units a burst of speed for an energy cost. Boost: ACU Veterancy Rate Increase Boost: Structure Build cost for ACU: decreases cost of structures for ACU. Boost: Structure Regeneration Illuminate Upgrade - Tank Torpedo weapon Adds a torpedo weapon to the Illuminate tank, allowing it to hit submarines or other naval units from a distance while on water. Upgrade: Structure Sacrifice Adds an ability to all structures, allowing it to be sacrificed. When sacrificed, all units nearby are instantly healed. Upgrade: Amphibious Structures Nearly all ground structures can now be built on water. Upgrade: Air Teleport Adds an ability for air units to teleport short distances. Boost: Air Health II Cybran Upgrade - Naval Jump Jets The Cybran navy gets even more amazing with the Naval Jump Jet upgrade. At the end of the tree and incredibly costly, this upgrade allows Cybran Naval units to traverse any terrain with ease. Upgrade - Vision persistence on Long Range Artillery This upgrade adds a vision radius to long range artillery shells. When a shell impacts the ground or a shield, it leaves behind a small vision ring, allowing you to see into the enemy base. Boost - ACU Increased Build Rate Boost - Air Build Time reduction
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