Hello brothers and sisters, this is my first reddit post on the PCMR. And I was wondering, if anyone knew of any Halo: Custom Edition Graphical Update High-Res/Texture mods, that were for the whole game, and not just a couple reskinned levels. Just to keep me entertained until the new, Halo Composition: CE3 and CMT SPV3 come out next year.
B'oh | Geralt of Rivia
4 years ago
I got this version of Halo: Custom Edition, from this post for anyone who wants to know. http://www.reddit.com/r/pcmasterrace/comments/2mnwmq/halo_pc_custom_edition_110_guide/
But yeah, I would just like to know if there are. If not i'll have to wait but if so, please I would love to see it.
All praise GabeN.
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A complete overhaul mod for Halo: Combat Evolved's campaign has been completed after 14 years of development and updates.
After 14 years in development SPV3‘s final version has been made available to the public.
If you don’t know the mod, it’s a complete overhaul of the original Halo: Combat Evolved campaign on PC. It adds new weapons, enemies, missions, music, and vehicles from the entire Halo universe. Most of the reused assets have also been given re-skins that look far more similar to the weapons in modern Halo titles. Alongside those additions, some animations have been fixed to appear smoother, and the game still runs at a full 1080p 60 frames-per-second.
You can find download instructions at the mod’s official Reddit. You’ll have to have a valid Halo: Combat Evolved CD key on PC to play it though.
In other Halo news, Phil Spencer teased “amazing” new work from 343 industries following Microsoft’s E3 press briefing in early June. Also, after the reveal of the Xbox One X, 343 announced they’ll be releasing a 4K update for Halo 5; some Xbox 360 era Halo titles will also be making their way over to Xbox One through backwards compatibility. Microsoft recently announced a slew of Halo 5 tournaments that’ll be happening throughout this month, September, and October.
I'm sort of new here, so forgive me if this first post is a bit sloppy, but I just wanted to put the word out about this awesome Halo PC mod that just released today. For anyone not familiar with Halo PC, there was a version of the game called 'Halo: Custom Edition' released way back in 2004. This version of the game has no singleplayer by default, but allows for the use of modded maps in multiplayer. Over the years a group called the Custom Mapping Team (CMT) have put out a number of popular maps, and now a group within CMT has put out something really brilliant.
SPV3 stands for Singleplayer Version 3, and is CMT's attempt at completely remaking the original Halo. It's not just a simple reskin either, it's practically a whole new game. They've added in content that was cut from several Halo games, as well as weapons/enemies/mechanics from later Halo games. Ever wanted to play through the original Halo fighting Brutes and piloting Anti-Air Wraiths? Ever wish you had ODSTs with you? Want to use weapons from the later games? SPV3 has it all and more. But as LeVar Burton told us, you don't have to take my word for it!
That trailer should give a pretty good idea of what you're in for. The mod incorporates features from all of Bungie's Halo games, as well as quite a few original additions. You can check out the same channel as the video above(the channel of the SPV3 team lead) for more gameplay from the mod. You probably noticed that it's only the first half of the game, and there are 2 versions of Silent Cartographer. The Silent Cartographer: Evolved was a map released earlier in the year by a different group within CMT, and for much of that group it was their final map. It's packed in as a bonus with SPV3, but isn't a part of the actual campaign. The rest of the game will be releasing at a later date, but what's on offer here is substantial. Having just played up through the opening of Truth and Reconciliation, I can tell you the levels are significantly longer than the originals. Pillar of Autumn and Halo both felt at least twice as long, and there's even some new voice acting!
Honestly, I could go on forever about how cool this mod is, but you can just try it yourself! You can find download links and more info at their official subreddit here. It does require a CD key for the PC version of Halo, but lucky for you new copies are just $20 on Amazon! Everything else, you'll find on the subreddit. I highly recommend this mod to any fans of the older Halo games. Hell, I'd even recommend it if you've never touched Halo at all! This is shaping up as the definitive way to experience the original Halo (in my opinion anyways), and it's a shame more people don't know about it!
Either way, I think the release of this mod is plenty of reason to Unseal The Hushed Casket once again.
Posted by9 months ago
Archived
For 15 years, the only version of Halo for PC has been Gearbox's wrinkled port; imperfect, but not fundamentally broken.
The Refined project is our attempt to smooth all those wrinkles and provide a port that even die-hard Halo purists will be happy with. Everything that was possible to fix has been addressed. Things that were once considered impossible to restore, have been restored using clever workarounds. Many high-fidelity textures and a high resolution HUD have replaced the original compressed versions.
To all Halo enthusiasts out there, we present to you, the Halo Refined project.
Downloads:
These are just a few examples of the various fixes and improvements. There are far too many tiny changes to cover them all in detail.
Restored AotCR sky fog and high resolution HUD
Cortana transparency and blending fixes
Restored animated stationary shield shaders
Restored animated jackal shield shaders
Restored animated dropship tendril shaders
Restored AotCR and TB glass and Assault Rifle specularity
Restored water ripples
Xbox Keyes formal attire
Most of our updates and community is currently on our Discord server. Join us there if you are interested in what's being done and how.
Our master-list of issues we've fixed is located here:
FAQ:
Logitech scroll wheel not working windows 10. Q: How did this project come about?
A: Originally, I was writing a program(Refinery) to decompile Halo map files, and wanted to test it out by trying to port Halo PC to Custom Edition. This port was originally called 'Moses's Refined Campaign', and had its own share of bugs(it was more of a test than anything). After the program was finished, I started working on a v2 to fix all outstanding bugs and try to fix others that Gearbox introduced. The project got the attention of several talented people(including the current project head) who could contribute in ways I couldn't. Working together, we eventually branched into 'refining' the ui and multi-player maps as well. Thus, the 'Refined' project was born.
Q: So who is on the Refined 'team'?
A: Well, it's more of a collaborate effort than a team, but I guess 'team' works. Think more along the lines of an open source project though. Anyone can pop up, volunteer to do a thing, and hand it off to the project lead to be incorporated into the final release. All contributors to the project(myself excluded) have simply asked if they can help. You can check out the credits here:
Q: Who is in charge of the project?
A: Originally myself, but currently Mortis. Once we hit v1.0.0, I placed management of the project in his very capable hands. I'm moving on to other things.
Halo Ce Hud Mod
Q: I found a legacy bug that still isn't fixed! Who do I contact?
Halo Combat Evolved Pc
A: Legacy bugs won't be fixed. Triple-wide covenant crates still have dirt collision, Plasma shots leave the wrong burn decal on certain materials, and the warthog still crashes in the intro cutscene. Those are all legacy bugs. This aims to be as faithful to the xbox experience as possible.
Q: I found a bug and I don't think it's legacy! Who do I contact?
A: Well, first off please make sure it's not legacy by comparing it to original xbox footage(not MCC or Anniversary, as both are based on Gearbox's Halo PC port). If you're still sure, hop on our Discord chat and post it in the bug tracker. Be as descriptive as possible, and include pictures or video if possible. If you need footage to compare to, we have full play-throughs posted in the tracker. Also, you don't need to notify anyone in particular, as they have notifications set up for the bug tracker channel.
Q: Does this mean there will be other releases?
A: Very likely. Now that pretty much everything is fixed that is possible to fix, future releases will require quite a few changes piled together to warrant recompiling and pushing out 60+ maps. However, we have been discovering more and more tiny things to fix, so these changes are beginning to pile up(at least one was a Refinery bug). Stay tuned.
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